“Now, they’re like, ‘This is the game, it’s cool, I’ll go.’ You don’t even need to check if they’re going. “Typically, they’d be like, ‘Oh, you’re mean, you’re giving me detention,’ and try and get out of it,” says Young. They then face a punishment that a roll of the die determines, which can include detention or copying out a five-page text. If a pupil’s hit points run out, they die. And Classcraft is successful and significant because these rewards and punishments are significant for them.” “For them, their real life is going to school. As the Games Master, you buy into that, then when they die they get these horrible consequences. “I’m like, OK, I’m cool - this is hilarious,” says Young. Young admits that the rewards on offer in Classcraft are often outside the normal rules of school, but he says that’s what makes them so appealing.
Some kids also used the warrior’s power to eat in class as an excuse to bring in a chocolate fondue. That kind of annoying, but at the same time it’s part of the game.” “There’s one power, Teleport, where you can leave the class for 2 minutes,” says Young, “so they’ll stack that and leave for 10 minutes. Some powers have potent individual and team effects, and the students can get pretty creative with them. Cutting class and eating chocolateĪs the Game Master, Young’s students are playing by his rules, but the chance to turn things in their favor is always there.
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Come September, they’ll be able to use their smartphones to keep up with the game too, with an iOS app set for release and an Android version to follow. The teacher can track all this activity in Classcraft, or, as in Young’s case, the kids can use their laptops to interact with it in real-time. Students can gain powers specific to their character class by levelling up, and they can use these to help and protect their teammates (or themselves), activating them live as events that unfold in the classroom. As the lesson progresses, Young will dish out experience points for good work and collaboration and will give hit damage to students who lack focus or misbehave.